Sunday, May 2, 2010

Chart Of Original 151

A9 - Make yourself Japan kilometer

Dark Side of the most shameful yours truly is his passion for management games. While there is much to do on a beautiful spring day, I sometimes lose a whole day to build on my screen a city or an empire which will then be left in oblivion in a dark corner of my hard drive. References are areas of major American games Sim City and Civilization, now in their fourth episode. While the film quality deteriorates in general with each new episode, it's usually the opposite for video games: this may explain why I am their faithful for fifteen years. I find it harder to follow the Japanese series A-Train (A 列車 で 行こう), now in his ninth episode (A9) because it is not distributed in the West. The game proposes to construct a Japanese city by directing the company to local railway.
The heart of the action is the construction of a railway network. It may be upgrades, underground or overhead. If previous episodes provided opportunities may be too limited, this episode can do the most sensual curves and bridges boldest. The stations of the city are varied Japanese subway platforms at the station in suburban raised, through the large concrete cubes incorporating docks railway and department stores. They are here faithfully reproduced, down to the yellow lines on platforms. As in reality, the construction of a railway track is prohibitively expensive in urban areas too, a few kilometers of track can ruin: bankruptcy happens so fast. It has been forgotten today, but the railways were speculative investment in excellence in the nineteenth century and early twentieth century.
In Japan, most networks were built before the war, at a time when cities were much less urbanized. We must build the best at first, but seeing not too large. The network may be supplemented by buses and trucks are ideal for small distances, but it is sometimes necessary to supplement the self-same road built by the authorities.
The railway must then be used to advantage. This involves buying the right train, all faithful reproductions of Japanese trains, and circulate as much as possible on the network at the right times. The task often turns into a nightmare. Especially it should also run trains to transport cargo of building materials that will allow the city to develop. In addition to your railroad empire, you have to build factories producing the famous concrete slabs that are pre-made texture based cities. You will also need to hold power plants to brighten your beautiful city.
But it often does not make a fortune on the train, and to ensure the development of the network, it is necessary to develop additional activities, supermarkets, office buildings, amusement parks and cinemas, placed strategically next station. This is consistent with reality: the railroad companies, such as Tokyu (东 急) in Tokyo (东京), or Shizutetsu (静 鉄) in Shizuoka (静冈), built close to their stations, various shops, so some are references in the distribution: Tokyu Hands is thus a Japanese equivalent of BHV. Another famous example is the "Tobu Dobutsu Koen (东 武 动物 公园) operated by the train company Tobu (东 武), which manages to conclude that many of its trains at this station, an insistent advertising cheap costs.
This diversification in the game, as in reality, to carry out property interest in buying agricultural land at low prices, close to the intended locations for the stations. You can of course build hotels or department stores, but also churches at weddings, among other business enterprise in Japan. The buildings will sell it much more expensive when the city developed. And this is probably speculation that enable your company to be profitable. You can also earn money by buying securities, an anachronism that dates from the period of the bubble when it was enough to put money in exchange for wealth. Japanese equities now worth less than a third of their value at the top of the bubble in 1990.
The game is simulated as the bank lending facilities. As in reality, the profitability of large infrastructure is too slow, and it is completely unrealistic to expect your company's revenues for funding the extension of your network. You will need to borrow from banks, and monitor your reimbursements. As your company makes money and above is growing, borrowing does not pose problems, but when the situation becomes more saturated, it will be particularly careful. Finally, when your city will be well developed, and that your company will be rich, you can invest in major projects such as ports, airports, amusement parks, train lines and high speed, as well as monuments and large buildings. In total, more than 120 different buildings can be built.
If the concrete is international, Japanese cities have a very special atmosphere, even in modern quarters. The difference comes first light: the beautiful days in Japan are quite winter, which bathes the urban landscape in a soft orange light often oblique, accentuated yet the almost yellow tint lawns. In the evening, everything is illuminated by white neon, flashing red lights observed capping the tallest buildings and colorful billboards. In a country where the construction industry is highly industrialized, fake bricks or tiles resin dyed different form the palette with which the town is painted. A little later, the headquarters of the multinational is sometimes only fifty meters from a group of small houses stuck together. Farther from the center, houses, apartments in prefabricated fields and large residential buildings are mixed, with here and there a restaurant in suburban and ample parking space. A9 The game certainly has flaws, but he can find, like so many small madeleines, many feelings of the Japanese city. Additional information
game A9 is edited by Artdink , and is on sale in Japan since February 2010. It is not distributed outside of Japan. The photographs in this article have been made in a city built by the author of this blog, they have been reworked for better quality.

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